using System;
using System.Collections.Generic;
using System.Text;

namespace Scenario_Editor.WR2TerrainLoader
{
    enum ObjectType
    {
        Static  = 0,
        Sprite3  = 3,
        Wave    = 4,
        unknown = 5,
        Sway    = 6,
        Propeller= 7,
        Sprite8  = 8,
        Tree    = 16,
        XTree   = 17
    }
}
